Questo sito utilizza cookie, anche di terze parti, per inviarti pubblicità e servizi in linea con le tue preferenze. Se vuoi saperne di più clicca qui. Chiudendo questo banner, scorrendo questa pagina o cliccando qualunque suo elemento acconsenti all'uso dei cookie.
We use cookies to enhance your visit to our site and to bring you advertisements that might interest you. Read our Privacy and Cookies policy to find out more.
Rules of game
Rules Menu Game staff AP-galbert AP-Danysax89 ExP-HonorMan ExP-ninja970 PR-Demon Lord PR-malcom PR-syax90 mod-Daniele17 mod-grave mod-Libero mod-Miky |
Storehouse
In the storehouse you can control the car components that you own. There is no limit for the components in the storehouse but if you have more than 6 components for any type (set of tyres are excluded, in this case the limit is 10) at the moment of daily updating you have to pay a daily penalty of 15.000 € for each component in excess and you suffer a decrease of 1 point in the level of research in the sector of the component in excess. This limit is increased by one unit (therefore it is worth 7, or 11 for tyres) if the research level for that laboratory is at least "insufficient", and by two units (therefore it is worth 8, or 12 for tyres) if the level is at least "amazing". Each component has a value which represents an index of the component quality (the PVI that is piece value index) and a weight which will partly determine the car speed and performance. Weight is partly affected by the component's quality. After a race or private tests, each component suffers a wear and tear and so a decrease in its condition. The cost to repair a component and to bring it back to 100 % condition depends on the component's pvi and to the wear and tear condition: the higher the pvi is and the more it is worn out, the higher will be the cost to repair it. Each time that a component is repaired it damages in his charateristics for a quantity depending on the size of the reparation and to the component skill: the higher the skills of components are, the more they will decrease afterwards the reparation. Furthermore every day the components will decrease of a minimum quantity in their skill (independently from the component's quality but equal for all) like a sort of progressive devaluation of the component. The skills of each component, together with the adjustment, affect the bonus assignation for adjustments. The higher the skills are, the higher the adjustment is, and the greater the bonuses are which come from the right car adjustment. You can find an explanation related to car setting up and adjustment in paragraph Car adjustment in the Qualifications and racessection in the rules. Here follows a more specific description for each component. Engines The fundamental part of the car which most affects the car speed. Engines are characterised by engine capacity, horsepower and torque. Horsepower partly affects the start and overtaking in exits of bends. The engine capacity affects the engine wear and tear during the race and the engine weight in Kg.: higher engine capacities will cause less wear and tear during the race but will tend to make the engine heavier. The wearing out speed of an engine also depends on the aerodynamic canalizing quality, and on the driver's judgment. The torque is a factor which can be regulated. If you have more torque, the engine performs better in a circuit with more bends, if you have less torque it performs better with less bends. Furthermore the higher "Acceleration skill" a driver has, the lower the torque must be. On the contrary, if the driver is not skilled, more torque is preferable. Braking systems Brakes are characterised by material quality, cooling quality and pad softness. The material quality partly affects overtaking in the entrance of bends. The wearing out speed of brakes is partly affected by all these 3 characteristics together with the driver's abilities in braking. In particular the softer the pads are, the better the braking quality, but greater will also be the wear and tear after a race. Transmission equipment Transmission equipment is characterised by alloy quality, taken space and ratios length.The taken space is a parameter tightly related to aerodynamic. Wear and tear partly depends on equipment alloy and also partly on driver's gear skill. The shorter ratios are good for circuit with lots of bends, very long ratios favour the car in a circuit with few bends. Furthermore the higher skill a driver has "Gear skill" the longer ratios must be. On the contrary, if a driver has this quality low short ratios are preferable. Suspensions Suspensions are characterised by material quality, elasticity and softness. Elasticity refers to the degree at which the material absorbs the pushes and goes together with the alloy. All 3 characteristics partly affect the suspensions wear and tear. In particular the more rigid the suspension are, the greater the benefits are during the race but also the greater is the risk for component wear and tear if there are lots of height differences. Aerodynamic Aerodynamic is another fundamental component for car speed.It's characterised by air canalizing, air resistance and incidence of stabilizers. Air canalizing partly affects engine wear and tear, air resistance is a parameter which partly improves (or worsens) the speed and partly affects the aerodynamic wear and tear. The more the stabilizers are unloaded, the better the performance will be when there are few bends. The more the stabilizers are loaded, the better the performance will be in a circuit with lots of bends. When it's raining, a set up with loaded stabilizers is preferable. On the contrary, when it is sunny, a set up with unloaded stabilizers is preferable. Furthermore the higher a driver has the skill"braking skill", the more unloaded the stabilizers must be. If the driver has this quality low, loaded stabilizers are preferable. Electronics The car electronic system has as parameters the launch control, the optical detector and the adjustment.The launch control partly affects the start, the optical detector partly affects the quality of bends faced by the car especially in mixed circuits and the adjustment is a parameter that improves in general the adjustment quality of the other components. The electronics wear out less quickly than all the others. Tyres Sets of tyres have as parameters the grip, the duration, the mixture (slick, intermediate and wet tyres) and the inflation pressure. The grip characterises the adherence with the asphalt and thus a better general car performance. The duration affects the wear and tear. The mixture has to be selected according to the weather on the circuit (you can find a more detailed explanation in the paragraph Choose pneumatics in the Qualification and races section in the rules). The lower the inflation pressure is better will be the car performance with lots of inclination. If it's sunny a lower pressure is preferable. If it rains a higher pressure is preferable. Furthermore the higher a driver has the skill "Follow trajectories" the lower the pressure must be. On the contrary, if a driver has this quality low, more pressure is preferable. Set of tyres wear out quicker than any other component. |